Literature review about game based instruction in the philippines
Like
Like Love Haha Wow Sad Angry

Educational Characteristics of Multimedia A Literature Review

literature review about game based instruction in the philippines

A Review of Literature on E-Learning Systems in Higher. 4/12/2010 · CHAPTER II – Review of Related Literature. Philippine Secondary Education Curriculum Massive societal changes over the past twenty years (Drucker,1994; Reigeluth,1994) have altered society’s educational needs and in turn are driving schools to redesign their curricula., A Review of Literature on E-Learning Systems in Higher Education Keywords: e-learning systems, web-based learning systems, learning management systems, Literature review instruction and.

Related Literature Online Education - LibGuides at

3 Examples Of Game-Based Learning Actual Stories From The. 12/20/2006В В· The purpose of this review was to examine the literature on the effectiveness of computers in social studies instruction and learning. Studies exploring computer activities including simulations, drill and practice, educational games, tutorials, database management, word processing and writing, and graphing were included., A Review of Literature on E-Learning Systems in Higher Education Keywords: e-learning systems, web-based learning systems, learning management systems, Literature review instruction and.

Initially review of the literature in science are done then general subject with technology regarding computer and instruction are made. 2.2.1 REVIEW OF THE RELATED LITERATURE IN SCIENCE Jeyamani P. (1991), Effectiveness of the simulation model of teaching through The three chapters were selected based on difficulty level. In the actual 12/17/2018В В· This article is an excellent read from Educause Review. Some topics related to online education: Blended learning; Find evidence-based literature on any of these topics in ERIC and Library Literature. Comparing different types of information literacy instruction. 2012 .

The effects of integrating mobile devices with teaching and learning on students' learning performance: A meta-analysis and research synthesis Review of the research into integrating mobile devices with teaching and learning. P. FeliciaGameplay engagement and learning in game-based learning: a systematic review. Review of Educational to use a game for instruction should be based on a detailed analysis of learning requirements and tradeoffs among alternate instructional approaches. (2) Program managers and procurement officials should insist that instructional game developers demonstrate how their game will …

administrated instrument helped explain variability in the effectiveness of game-based learning on student mathematics achievement. Quantitative Methods and Results In order to compare the effectiveness of a game-based learning with a traditional classroom instruction, we calculated Cohen’s d values1 as the ratio of the mean of a game-based The game allows players to interact with the virtual pet in either game mode or app mode. Game mode looks like the traditional handheld device with the three buttons allowing you to feed, interact, and clean up after your pet. App mode is more streamlined allowing users on the go- though there are garish banners- to take care of their little pet.

The Philippines is considered to be an emerging market and a newly industrialized country, which has an economy transitioning from being based on agriculture to one based more on services and manufacturing. Along with East Timor, the Philippines is one … 12/17/2018 · This article is an excellent read from Educause Review. Some topics related to online education: Blended learning; Find evidence-based literature on any of these topics in ERIC and Library Literature. Comparing different types of information literacy instruction. 2012 .

Effects of mobile gaming patterns on learning outcomes: A literature review game, mobile game-based learning this paper has presented the results of a literature review on requirements for The Philippines is considered to be an emerging market and a newly industrialized country, which has an economy transitioning from being based on agriculture to one based more on services and manufacturing. Along with East Timor, the Philippines is one …

This review has analysed the research evidence for the efficacy and effectiveness of a range of literacy and numeracy interventions in the early years of schooling, that is Kindergarten to Year 3. The term ‘literacy and numeracy interventions’ broadly referred delivering instruction. Interactive multimedia learning is a process, rather than a technology, that places new learning potential into the hands of users. Information on the design and use of multimedia characteristics are not available as a coherent body of literature. Educators should have access to

10/1/2013 · In-service training represents a significant financial investment for supporting continued competence of the health care workforce. An integrative review of the education and training literature was conducted to identify effective training approaches for health worker continuing professional education (CPE) and what evidence exists of outcomes derived from CPE. to use a game for instruction should be based on a detailed analysis of learning requirements and tradeoffs among alternate instructional approaches. (2) Program managers and procurement officials should insist that instructional game developers demonstrate how their game will …

Initially review of the literature in science are done then general subject with technology regarding computer and instruction are made. 2.2.1 REVIEW OF THE RELATED LITERATURE IN SCIENCE Jeyamani P. (1991), Effectiveness of the simulation model of teaching through The three chapters were selected based on difficulty level. In the actual 10/1/2013В В· In-service training represents a significant financial investment for supporting continued competence of the health care workforce. An integrative review of the education and training literature was conducted to identify effective training approaches for health worker continuing professional education (CPE) and what evidence exists of outcomes derived from CPE.

Educational Characteristics of Multimedia A Literature Review

literature review about game based instruction in the philippines

achievement in Mathematics. Crystal Allen Marygrove. The Philippines is considered to be an emerging market and a newly industrialized country, which has an economy transitioning from being based on agriculture to one based more on services and manufacturing. Along with East Timor, the Philippines is one …, The Philippines is considered to be an emerging market and a newly industrialized country, which has an economy transitioning from being based on agriculture to one based more on services and manufacturing. Along with East Timor, the Philippines is one ….

literature review about game based instruction in the philippines

achievement in Mathematics. Crystal Allen Marygrove

literature review about game based instruction in the philippines

A Review of Literature on E-Learning Systems in Higher. and Review of Online Learning Studies The U.S. Department of Education released a meta-analysis and review of literature of 51 online learning studies in 2009. The overall results of the “meta-analysis found that, on average, students in online learning conditions performed better than those receiving face-to … delivering instruction. Interactive multimedia learning is a process, rather than a technology, that places new learning potential into the hands of users. Information on the design and use of multimedia characteristics are not available as a coherent body of literature. Educators should have access to.

literature review about game based instruction in the philippines


average and below average writers, based on their pre-intervention scores on the Test of Written Language-3 (Hammill & Larsen, 1996) participated in this study. Participants were randomly assigned to two treatment groups; an experimental that received instruction on adventure and mystery words, and a control, minimal- Minecraft is no longer a new tool in the field of game-based learning. Because Minecraft has such open possibilities and potential, teachers have been experimenting with different ways to use it in the classroom for a while now to teach math concepts like ratios and proportions, while others use it to support student creativity and collaboration.

Chapter II: This chapter will detail the literature reviewed and discuss how previous manipulative research has been used in the correlation to student achievement in mathematics. Literature Review As I conducted previous research on finding a solution to increasing students’ Chapter II: This chapter will detail the literature reviewed and discuss how previous manipulative research has been used in the correlation to student achievement in mathematics. Literature Review As I conducted previous research on finding a solution to increasing students’

10/1/2013В В· In-service training represents a significant financial investment for supporting continued competence of the health care workforce. An integrative review of the education and training literature was conducted to identify effective training approaches for health worker continuing professional education (CPE) and what evidence exists of outcomes derived from CPE. 12/20/2006В В· The purpose of this review was to examine the literature on the effectiveness of computers in social studies instruction and learning. Studies exploring computer activities including simulations, drill and practice, educational games, tutorials, database management, word processing and writing, and graphing were included.

school-based learning may not meet these demands. 3 the experience of game play seems to be affecting learners’ expectations of learning activities REPORT 8 LITERATURE REVIEW IN GAMES AND LEARNING JOHN KIRRIEMUIR, CEANGAL & ANGELA MCFARLANE, GRADUATE SCHOOL OF EDUCATION, UNIVERSITY OF BRISTOL average and below average writers, based on their pre-intervention scores on the Test of Written Language-3 (Hammill & Larsen, 1996) participated in this study. Participants were randomly assigned to two treatment groups; an experimental that received instruction on adventure and mystery words, and a control, minimal-

7/10/2017В В· In a recent review of business literature, Carenys and Moya discuss the impact of digital game-based learning (DGBL) on students. They examine DGBL both from a theoretical point of view and on a practical basis through three stages: a) the evaluation of digital games in the preparatory stage, b) specifying which research has been deemed A Review of Literature on E-Learning Systems in Higher Education Keywords: e-learning systems, web-based learning systems, learning management systems, Literature review instruction and

based practice‟ given by NCSALL in the USA as „the integration of professional wisdom with the best available empirical evidence in making decisions about how to deliver instruction‟ (Comings, 2003). We therefore hope that our review contributes to the eventual development of a systematic The game allows players to interact with the virtual pet in either game mode or app mode. Game mode looks like the traditional handheld device with the three buttons allowing you to feed, interact, and clean up after your pet. App mode is more streamlined allowing users on the go- though there are garish banners- to take care of their little pet.

Chapter II: This chapter will detail the literature reviewed and discuss how previous manipulative research has been used in the correlation to student achievement in mathematics. Literature Review As I conducted previous research on finding a solution to increasing students’ Minecraft is no longer a new tool in the field of game-based learning. Because Minecraft has such open possibilities and potential, teachers have been experimenting with different ways to use it in the classroom for a while now to teach math concepts like ratios and proportions, while others use it to support student creativity and collaboration.

to use a game for instruction should be based on a detailed analysis of learning requirements and tradeoffs among alternate instructional approaches. (2) Program managers and procurement officials should insist that instructional game developers demonstrate how their game will … This review has analysed the research evidence for the efficacy and effectiveness of a range of literacy and numeracy interventions in the early years of schooling, that is Kindergarten to Year 3. The term ‘literacy and numeracy interventions’ broadly referred

12/20/2006 · The purpose of this review was to examine the literature on the effectiveness of computers in social studies instruction and learning. Studies exploring computer activities including simulations, drill and practice, educational games, tutorials, database management, word processing and writing, and graphing were included. to use a game for instruction should be based on a detailed analysis of learning requirements and tradeoffs among alternate instructional approaches. (2) Program managers and procurement officials should insist that instructional game developers demonstrate how their game will …

Related Literature Online Education - LibGuides at

literature review about game based instruction in the philippines

Game-Based Learning Edutopia. 10/1/2013 · In-service training represents a significant financial investment for supporting continued competence of the health care workforce. An integrative review of the education and training literature was conducted to identify effective training approaches for health worker continuing professional education (CPE) and what evidence exists of outcomes derived from CPE., This review has analysed the research evidence for the efficacy and effectiveness of a range of literacy and numeracy interventions in the early years of schooling, that is Kindergarten to Year 3. The term ‘literacy and numeracy interventions’ broadly referred.

A Review of Literature on E-Learning Systems in Higher

Educational Characteristics of Multimedia A Literature Review. delivering instruction. Interactive multimedia learning is a process, rather than a technology, that places new learning potential into the hands of users. Information on the design and use of multimedia characteristics are not available as a coherent body of literature. Educators should have access to, Literature Review (2010) children begin to make increasingly fine distinctions of words not only based on their meaning but also based on their sound. Quality indicators of a rich content base for instruction in early childhood programs include a content-rich curriculum in which children have opportunities for sustained and in-depth.

delivering instruction. Interactive multimedia learning is a process, rather than a technology, that places new learning potential into the hands of users. Information on the design and use of multimedia characteristics are not available as a coherent body of literature. Educators should have access to Initially review of the literature in science are done then general subject with technology regarding computer and instruction are made. 2.2.1 REVIEW OF THE RELATED LITERATURE IN SCIENCE Jeyamani P. (1991), Effectiveness of the simulation model of teaching through The three chapters were selected based on difficulty level. In the actual

The game allows players to interact with the virtual pet in either game mode or app mode. Game mode looks like the traditional handheld device with the three buttons allowing you to feed, interact, and clean up after your pet. App mode is more streamlined allowing users on the go- though there are garish banners- to take care of their little pet. A Review of Literature on E-Learning Systems in Higher Education Keywords: e-learning systems, web-based learning systems, learning management systems, Literature review instruction and

The effects of integrating mobile devices with teaching and learning on students' learning performance: A meta-analysis and research synthesis Review of the research into integrating mobile devices with teaching and learning. P. FeliciaGameplay engagement and learning in game-based learning: a systematic review. Review of Educational Minecraft is no longer a new tool in the field of game-based learning. Because Minecraft has such open possibilities and potential, teachers have been experimenting with different ways to use it in the classroom for a while now to teach math concepts like ratios and proportions, while others use it to support student creativity and collaboration.

based practice‟ given by NCSALL in the USA as „the integration of professional wisdom with the best available empirical evidence in making decisions about how to deliver instruction‟ (Comings, 2003). We therefore hope that our review contributes to the eventual development of a systematic school-based learning may not meet these demands. 3 the experience of game play seems to be affecting learners’ expectations of learning activities REPORT 8 LITERATURE REVIEW IN GAMES AND LEARNING JOHN KIRRIEMUIR, CEANGAL & ANGELA MCFARLANE, GRADUATE SCHOOL OF EDUCATION, UNIVERSITY OF BRISTOL

TRADITIONAL VERSUS MODERN METHODS OF EFFECTIVE TEACHING. 4881 words (20 pages) Essay in Education. generally referring to strategies of instruction or style of instruction. Resources that help teachers teach better are typically, a lesson plan, or practical skill involving learning and thinking skills. LITERATURE REVIEW. Interview data Minecraft is no longer a new tool in the field of game-based learning. Because Minecraft has such open possibilities and potential, teachers have been experimenting with different ways to use it in the classroom for a while now to teach math concepts like ratios and proportions, while others use it to support student creativity and collaboration.

delivering instruction. Interactive multimedia learning is a process, rather than a technology, that places new learning potential into the hands of users. Information on the design and use of multimedia characteristics are not available as a coherent body of literature. Educators should have access to administrated instrument helped explain variability in the effectiveness of game-based learning on student mathematics achievement. Quantitative Methods and Results In order to compare the effectiveness of a game-based learning with a traditional classroom instruction, we calculated Cohen’s d values1 as the ratio of the mean of a game-based

The effects of integrating mobile devices with teaching and learning on students' learning performance: A meta-analysis and research synthesis Review of the research into integrating mobile devices with teaching and learning. P. FeliciaGameplay engagement and learning in game-based learning: a systematic review. Review of Educational A Review of Literature on E-Learning Systems in Higher Education Keywords: e-learning systems, web-based learning systems, learning management systems, Literature review instruction and

12/20/2006В В· The purpose of this review was to examine the literature on the effectiveness of computers in social studies instruction and learning. Studies exploring computer activities including simulations, drill and practice, educational games, tutorials, database management, word processing and writing, and graphing were included. A Review of Literature on E-Learning Systems in Higher Education Keywords: e-learning systems, web-based learning systems, learning management systems, Literature review instruction and

delivering instruction. Interactive multimedia learning is a process, rather than a technology, that places new learning potential into the hands of users. Information on the design and use of multimedia characteristics are not available as a coherent body of literature. Educators should have access to Literature Review (2010) children begin to make increasingly fine distinctions of words not only based on their meaning but also based on their sound. Quality indicators of a rich content base for instruction in early childhood programs include a content-rich curriculum in which children have opportunities for sustained and in-depth

A Review of Literature on E-Learning Systems in Higher Education Keywords: e-learning systems, web-based learning systems, learning management systems, Literature review instruction and TRADITIONAL VERSUS MODERN METHODS OF EFFECTIVE TEACHING. 4881 words (20 pages) Essay in Education. generally referring to strategies of instruction or style of instruction. Resources that help teachers teach better are typically, a lesson plan, or practical skill involving learning and thinking skills. LITERATURE REVIEW. Interview data

school-based learning may not meet these demands. 3 the experience of game play seems to be affecting learners’ expectations of learning activities REPORT 8 LITERATURE REVIEW IN GAMES AND LEARNING JOHN KIRRIEMUIR, CEANGAL & ANGELA MCFARLANE, GRADUATE SCHOOL OF EDUCATION, UNIVERSITY OF BRISTOL 12/17/2018 · This article is an excellent read from Educause Review. Some topics related to online education: Blended learning; Find evidence-based literature on any of these topics in ERIC and Library Literature. Comparing different types of information literacy instruction. 2012 .

Game-based integration strategies vary depending on the educator’s philosophy of teaching, the unique abilities of the learners involved, the needs of the instructional program, and available resources. Some new practitioners of game-based learning may have difficulty conceptualizing how games are used during instruction. 12/20/2006 · The purpose of this review was to examine the literature on the effectiveness of computers in social studies instruction and learning. Studies exploring computer activities including simulations, drill and practice, educational games, tutorials, database management, word processing and writing, and graphing were included.

A Review of Literature on E-Learning Systems in Higher Education Keywords: e-learning systems, web-based learning systems, learning management systems, Literature review instruction and Effects of mobile gaming patterns on learning outcomes: A literature review game, mobile game-based learning this paper has presented the results of a literature review on requirements for

Educational Characteristics of Multimedia A Literature Review

literature review about game based instruction in the philippines

Educational Characteristics of Multimedia A Literature Review. This review has analysed the research evidence for the efficacy and effectiveness of a range of literacy and numeracy interventions in the early years of schooling, that is Kindergarten to Year 3. The term ‘literacy and numeracy interventions’ broadly referred, A Literature Review of Gaming in Education Research Report . Katie Larsen McClarty . Aline Orr . Peter M. Frey . game-based learning in higher education cite the ability of digital games to teach and reinforce instruction and differentiate learning while also providing more effective and less intrusive.

Educational Characteristics of Multimedia A Literature Review

literature review about game based instruction in the philippines

NOVEMBER 2005 Defense Technical Information Center. average and below average writers, based on their pre-intervention scores on the Test of Written Language-3 (Hammill & Larsen, 1996) participated in this study. Participants were randomly assigned to two treatment groups; an experimental that received instruction on adventure and mystery words, and a control, minimal- to use a game for instruction should be based on a detailed analysis of learning requirements and tradeoffs among alternate instructional approaches. (2) Program managers and procurement officials should insist that instructional game developers demonstrate how their game will ….

literature review about game based instruction in the philippines

  • achievement in Mathematics. Crystal Allen Marygrove
  • Literature Review Essay Bartleby
  • Literature Review Essay Bartleby

  • A Literature Review of Gaming in Education Research Report . Katie Larsen McClarty . Aline Orr . Peter M. Frey . game-based learning in higher education cite the ability of digital games to teach and reinforce instruction and differentiate learning while also providing more effective and less intrusive and Review of Online Learning Studies The U.S. Department of Education released a meta-analysis and review of literature of 51 online learning studies in 2009. The overall results of the “meta-analysis found that, on average, students in online learning conditions performed better than those receiving face-to …

    based practice‟ given by NCSALL in the USA as „the integration of professional wisdom with the best available empirical evidence in making decisions about how to deliver instruction‟ (Comings, 2003). We therefore hope that our review contributes to the eventual development of a systematic This review has analysed the research evidence for the efficacy and effectiveness of a range of literacy and numeracy interventions in the early years of schooling, that is Kindergarten to Year 3. The term ‘literacy and numeracy interventions’ broadly referred

    TRADITIONAL VERSUS MODERN METHODS OF EFFECTIVE TEACHING. 4881 words (20 pages) Essay in Education. generally referring to strategies of instruction or style of instruction. Resources that help teachers teach better are typically, a lesson plan, or practical skill involving learning and thinking skills. LITERATURE REVIEW. Interview data The effects of integrating mobile devices with teaching and learning on students' learning performance: A meta-analysis and research synthesis Review of the research into integrating mobile devices with teaching and learning. P. FeliciaGameplay engagement and learning in game-based learning: a systematic review. Review of Educational

    school-based learning may not meet these demands. 3 the experience of game play seems to be affecting learners’ expectations of learning activities REPORT 8 LITERATURE REVIEW IN GAMES AND LEARNING JOHN KIRRIEMUIR, CEANGAL & ANGELA MCFARLANE, GRADUATE SCHOOL OF EDUCATION, UNIVERSITY OF BRISTOL administrated instrument helped explain variability in the effectiveness of game-based learning on student mathematics achievement. Quantitative Methods and Results In order to compare the effectiveness of a game-based learning with a traditional classroom instruction, we calculated Cohen’s d values1 as the ratio of the mean of a game-based

    school-based learning may not meet these demands. 3 the experience of game play seems to be affecting learners’ expectations of learning activities REPORT 8 LITERATURE REVIEW IN GAMES AND LEARNING JOHN KIRRIEMUIR, CEANGAL & ANGELA MCFARLANE, GRADUATE SCHOOL OF EDUCATION, UNIVERSITY OF BRISTOL CHAPTER 2 LITERATURE REVIEW 2.1 INTRODUCTION instruction and learning. Ross, Farish and Plukett as cited in Zaaiman (1998) describe the learning environment that is considered disadvantageous for Australian schools by using detailed census-based social profiles of school catchment areas. A learning environment,

    The game allows players to interact with the virtual pet in either game mode or app mode. Game mode looks like the traditional handheld device with the three buttons allowing you to feed, interact, and clean up after your pet. App mode is more streamlined allowing users on the go- though there are garish banners- to take care of their little pet. The effects of integrating mobile devices with teaching and learning on students' learning performance: A meta-analysis and research synthesis Review of the research into integrating mobile devices with teaching and learning. P. FeliciaGameplay engagement and learning in game-based learning: a systematic review. Review of Educational

    A Literature Review of Gaming in Education Research Report . Katie Larsen McClarty . Aline Orr . Peter M. Frey . game-based learning in higher education cite the ability of digital games to teach and reinforce instruction and differentiate learning while also providing more effective and less intrusive Game-based integration strategies vary depending on the educator’s philosophy of teaching, the unique abilities of the learners involved, the needs of the instructional program, and available resources. Some new practitioners of game-based learning may have difficulty conceptualizing how games are used during instruction.

    7/10/2017В В· In a recent review of business literature, Carenys and Moya discuss the impact of digital game-based learning (DGBL) on students. They examine DGBL both from a theoretical point of view and on a practical basis through three stages: a) the evaluation of digital games in the preparatory stage, b) specifying which research has been deemed A Literature Review of Gaming in Education Research Report . Katie Larsen McClarty . Aline Orr . Peter M. Frey . game-based learning in higher education cite the ability of digital games to teach and reinforce instruction and differentiate learning while also providing more effective and less intrusive

    Minecraft is no longer a new tool in the field of game-based learning. Because Minecraft has such open possibilities and potential, teachers have been experimenting with different ways to use it in the classroom for a while now to teach math concepts like ratios and proportions, while others use it to support student creativity and collaboration. 10/1/2013В В· In-service training represents a significant financial investment for supporting continued competence of the health care workforce. An integrative review of the education and training literature was conducted to identify effective training approaches for health worker continuing professional education (CPE) and what evidence exists of outcomes derived from CPE.

    12/20/2006В В· The purpose of this review was to examine the literature on the effectiveness of computers in social studies instruction and learning. Studies exploring computer activities including simulations, drill and practice, educational games, tutorials, database management, word processing and writing, and graphing were included. 12/20/2006В В· The purpose of this review was to examine the literature on the effectiveness of computers in social studies instruction and learning. Studies exploring computer activities including simulations, drill and practice, educational games, tutorials, database management, word processing and writing, and graphing were included.

    and Review of Online Learning Studies The U.S. Department of Education released a meta-analysis and review of literature of 51 online learning studies in 2009. The overall results of the “meta-analysis found that, on average, students in online learning conditions performed better than those receiving face-to … 12/17/2018 · This article is an excellent read from Educause Review. Some topics related to online education: Blended learning; Find evidence-based literature on any of these topics in ERIC and Library Literature. Comparing different types of information literacy instruction. 2012 .

    A Review of Literature on E-Learning Systems in Higher Education Keywords: e-learning systems, web-based learning systems, learning management systems, Literature review instruction and Minecraft is no longer a new tool in the field of game-based learning. Because Minecraft has such open possibilities and potential, teachers have been experimenting with different ways to use it in the classroom for a while now to teach math concepts like ratios and proportions, while others use it to support student creativity and collaboration.

    12/17/2018В В· This article is an excellent read from Educause Review. Some topics related to online education: Blended learning; Find evidence-based literature on any of these topics in ERIC and Library Literature. Comparing different types of information literacy instruction. 2012 . TRADITIONAL VERSUS MODERN METHODS OF EFFECTIVE TEACHING. 4881 words (20 pages) Essay in Education. generally referring to strategies of instruction or style of instruction. Resources that help teachers teach better are typically, a lesson plan, or practical skill involving learning and thinking skills. LITERATURE REVIEW. Interview data

    CHAPTER 2 LITERATURE REVIEW 2.1 INTRODUCTION instruction and learning. Ross, Farish and Plukett as cited in Zaaiman (1998) describe the learning environment that is considered disadvantageous for Australian schools by using detailed census-based social profiles of school catchment areas. A learning environment, delivering instruction. Interactive multimedia learning is a process, rather than a technology, that places new learning potential into the hands of users. Information on the design and use of multimedia characteristics are not available as a coherent body of literature. Educators should have access to

    A Review of Literature on E-Learning Systems in Higher Education Keywords: e-learning systems, web-based learning systems, learning management systems, Literature review instruction and average and below average writers, based on their pre-intervention scores on the Test of Written Language-3 (Hammill & Larsen, 1996) participated in this study. Participants were randomly assigned to two treatment groups; an experimental that received instruction on adventure and mystery words, and a control, minimal-

    Like
    Like Love Haha Wow Sad Angry
    791364